Bobsleigh simulator in front of a curved screen showing the Cortina track
UX/UISimulation2025

Sliding Simulator

A sliding-sports simulator that recreates the Olympic track in Cortina to train athletes’ memory and anticipation. It was developed ahead of the Milano-Cortina 2026 Winter Olympics.

Role
UX/UI Designer
My part
User research, UX/UI and 3D modelling
Timeline
Dec 2024 – Dec 2025
Tools
Figma, Blender, Unity

Problem

Sliding-sport athletes rarely get to train: there are few tracks, they open only in winter and every run is expensive. Without practice, the memory of the track and the ability to anticipate curves fade.

Solution

A simulator of the Cortina Olympic track with cognitive and dual-task exercises that train memory and anticipation during the descent, and a separate interface for the coach.

The problem

Pilots must know the track by heart, but they rarely get to practise on it.

At over 130 km/h there is no time to react once a curve appears: pilots have to steer before entering it, along a line they already know, because every late correction costs time. Going fast therefore depends on knowing the track by heart and anticipating each curve. Yet there are only a few tracks in the world, they are open only in winter and every run is expensive. Without regular practice, the memory of the track and the ability to anticipate fade.

How pilots prepare

Vision comes first

Pilots time their steering on markers along the track, such as poles, trees, shadows and lamp posts.

Track walk

Before every run they walk the track to memorise the curves and the ice.

Visualisation

With their eyes closed, they go through the descent curve by curve, imagining every steering movement.

“Reacting during a curve means you are already too late.”Bobsleigh pilot, Axe Racing

What simulators offer today

Realistic tracks

Simulators have moved from fixed platforms to motion systems and VR, with more and more accurate tracks.

No mental training

None of the simulators analysed includes cognitive or dual-task exercises, although pilots need them.

Two interfaces

Other sports simulators keep the athlete’s display minimal and give the coach a dashboard for modes, difficulty and data.

Dual-task training

Working memory is limited. Adding a second task while steering, such as remembering a sequence or reacting to a cue, recreates the mental load of a race. Training under that load helps pilots automate their gestures and focus on what matters.

How might wetrain a pilot’s memory and anticipation in a simulator, without breaking the immersion of the descent?

Users

The pilot, the coach and the technician need different things from the same system.

Three personas

Portrait of Alex, a bobsleigh athlete wearing a black beanie
Athlete

Alex

Goal

Learn a new track and its best line as quickly as possible.

Needs
  • A realistic descent
  • Clear feedback on each run
  • An interface that lets him focus on driving
Portrait of Umberto, a coach with a beard, a beanie and a ski jacket
Coach

Umberto

Goal

Design training routines and follow each athlete’s progress over time.

Needs
  • One place for every athlete’s data
  • Results he can read quickly
  • No technical setup
Portrait of Giacomo, a technician with glasses and a shirt
Technician

Giacomo

Goal

Make the simulator as precise and reliable as possible.

Needs
  • Advanced settings and diagnostic data
  • Real-time monitoring
  • Analytics for debugging and maintenance

The system is split in two: the pilot sees only the first-person track on the curved screen, while coaches and technicians use a second interface on an external computer.

Exercises

Three exercises for four training needs: repetition, visualisation, reactivity and anticipation.

The coach sets the difficulty of each exercise on a setup screen, with a preview of what will happen on the track.

Track Run

Pilots can repeat the full track or a chosen section as many times as they want, without the limits of a real track. This builds muscle memory and collects data on every run.

A dual slider selects the section of the track to repeat.

Bubble Memory

Up to 14 bubbles appear at the points where pilots usually take their references. Each one shows a colour, a number or both, and at the end the pilot reports the whole sequence.

More bubbles and more characteristics make the exercise harder.

Blind Curves

Some sections of the track go black. The pilot sets the trajectory before the curve, keeps control by relying on body sensations, and corrects as soon as vision returns.

The coach chooses a percentage of random curves or picks them one by one.

3D environment

The Olympic track, modelled while it was still under construction.

The Cortina Sliding Centre was reconstructed from its executive project, topographic data and aerial photos. A point cloud became the track mesh, then came the surroundings, all following the International Bobsleigh and Skeleton Federation rules.

BlenderUnity
Top view of the textured track in Unity Top view of the whole track and forest in Blender
ShadedWireframe
A curve from the pilot’s point of view in wireframe The same curve from the pilot’s point of view, shaded
Final render of the track from the pilot’s point of view, under the wooden roof with the mountains behind
Rough concrete material on a sphere
Concrete
Light wood material on a sphere
Wood
Soil with low green plants, material on a sphere
Ground
Glossy ice material on a sphere
Ice
Grey metal panel material with bolts on a sphere
Metal panels

Final design

A simulator that trains the pilot’s memory and anticipation during the descent.

While steering down a virtual copy of the Cortina track, the pilot repeats sections, memorises a sequence of bubbles, or drives through curves that go black.

Track Run: repeat the full track or a section
Bubble Memory: remember what appears along the track
Blind Curves: keep control when the view goes black

For the coach, the interface follows the order of a real training session.

Access

Logging in takes only a nickname, because the profile is used just to calibrate the pilot’s point of view.

Start → Log-in → Homepage → Profile

Training

During the run, the pilot sees only the track. Time, speed and the essential controls are on the coach’s screen.

Homepage → Setup → Simulation → Exit → Did not finish

Review

After Bubble Memory, coach and athlete rebuild the sequence, then see which answers were wrong.

Recall → Results

Statistics

Every result is saved automatically and can be found by date. Each exercise has its own view of how the athlete is progressing.

Full Track Run → Partial Track Run → Bubble Memory → Blind Curves

Built for Hexalab

The interface was prototyped in Figma and implemented in Unity. At Hexalab, the pilot sits on a motion platform in front of a curved screen, while the coach follows the session from a separate computer.

Render of the Hexalab simulator: a red bobsleigh on a platform inside the curved screen, with the coach’s monitor in front
The simulator at Hexalab, with the curved screen for the pilot and a separate monitor for the coach.

Test & next steps

The interface was tested with non-professionals.

People of different ages and levels of tech familiarity tried the prototype on a computer, imagining they were a coach bringing an athlete to the simulator. They thought aloud while creating an account, running Bubble Memory and reading the statistics.

6.34/7average Single Ease Question score
89/100System Usability Scale score

The main changes were keywords on the exercise cards, undo and redo in the recall screen, and separate views for full and partial runs in the statistics.

The limits of the test

The participants weren’t bobsleigh professionals, and they used a prototype instead of the simulator. The test shows whether the interface is clear, but not whether it works in real training, especially the statistics.

Next steps

The next round of tests should be with professional athletes.

  • Test with athletes and industry experts, especially the statistics.
  • Validate the VR version, including motion sickness.
  • Extend the simulator to skeleton and luge.
  • Increase realism with a 3D scan of the track, and explore exercises that adapt with AI.